Without hesitation I could say I go to GameStop for all my gaming needs. I love the store. I enjoy walking in and looking for hidden gems. I like pre-ordering games, purchasing used games, and every once in a while having small talk with the friendly, albeit, somewhat nerdy, staff. Other than their awesome return guarantee on used games, and on occasion the reasonable pricing, I do not really think of GameStop as being a good, price conscious company. I understand up front they are in it for the investment, and also to be fair, for the money, they mostly deliver.
I understand which they buy my old games for coke caps and sell them for gold bullion. With all this said, I still love GameStop. if you’re a gamer, how could you not? Here’s what exactly is worrying me. I believe of GameStop as an evil necessary friend, or perhaps a necessary evil; whatever, do you know what After all. They’re similar to your drug dealer, if you’re hooked on crack. He doesn’t really care about yourself, but he’s got the thing you need and is also ever present when you really need him.
The idea of game retail chains selling used copies of games to consumers has become a controversial topic for a long time. For several years, there have existed stores that purchase used titles from consumers who will no longer want to play those games for any significantly low price in order to turn around and re-sell that game back to people for about $10 less than the new versions (though this variation in price can vary.) While stores like what time does Gamestop close do big business by doing this, approximately $2 billion annually according to the Connected blog on Yahoo.com, developers and publishers of games despise these retail chains double-dipping on copies of games as opposed to continuing to push new stock.
Quickly enough, those developers and publishers may have an even greater problem on their hands. GameStop is really a highly popular store for gamers and is the most successful computer game specific retail chain in the United States. But when you add in more generally known stores like Wal-Mart and Toys ‘R Us, the used game marketplace is guaranteed to vastly expand. And that is something the industry may adequately need to cope with. Recently, those two previously mentioned stores decided to go into the used video game market.
Toys ‘R Us now accepts used games in return for gift cards to use on future purchases inside their stores or on their Internet site. Those who would like to get involved in this system may either stop directly into a trade-in center (normally at customer care) inside their local store, or head online to toysrustradecenter.com for mail-in instructions. Toys ‘R Us fails to actually intend to re-sell these used games. Instead, the store has collaborated with Gamers Factory as well as the games Toys ‘R Us brings in will be sold for them.
Retail juggernaut Wal-Mart can make a level bigger splash taking into consideration the large business that store generally rolls in. Wal-Mart starting testing the used video game market back in March in approximately 80 of their stores. The shop collaborated with E-Play in displaying kiosks round the store that serve a dual purpose. First, the kiosks can rent games to consumers to get a $1 a day. Additionally, those kiosks would accept used games from those wanting to trade them in and deliver payouts of $25 or less depending on the demand of mlnlsz game. If successful, that may mean Wal-Mart will place these kiosks in additional of the stores nationwide.
Toys ‘R Us and Wal-Mart likely usually are not the end in the growth for used video games. Best Buy tested a pilot program for that market and Amazon.com continues to be allowing gamers to trade in their used games for site credit within the last a few months. What was once a smaller problem for developers and publishers of games in dealing with GameStop as well as other smaller specialty retail chains is about to turn into a much larger dilemma with retail giants now joining the used computer game fray.